Mag where is improved stealth
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User Info: Zeppster Don't stop. Nipton Town Hall , on the shelf just behind the mayor's desk. Ruined highway interchange. Violet and Violetta trailer compound. House Resort , second floor, on a bed in the northern center room with terminal. Camp Golf tent , the one with Sgt.
McCredie in it, on the middle right desk. Inside the easternmost tent nearest to the blue tractor-trailer, two green military trucks, and a single, unattached trailer in the southeast area of the front courtyard.
Camp McCarran concourse , in the waiting area section with the pool table , on the floor, just in front of the second most right bench. Cannibal Johnson's cave.
Captain Dean Boat Rentals. Headquarters , inside Aurelius of Phoenix 's desk. The Courier's Mile. At the center of the map, between a burning car and a warhead under some ruined books.
Dry Wells. In a lead-lined metal box together with a Today's Physician , west on the map on a ledge with several ammunition boxes and stimpaks. Inside the first house to northeast of Doc Mitchell's house , sitting on a step ladder. Goodsprings schoolhouse , on the floor near the middle of the room next to the large group of ruined desks. Held by a dead female wastelander , near a duffle bag at the back of the cave. East of the water tower, in the southern cavern with two rock ledges on the back wall, hidden between the rocks and plants on the ground.
Jacobstown lodge , up the right hand staircase in the first room on the left, on a bed with a shelf and surgical instruments. Junction 7 rest stop. In Parker's Restaurant and Fountain, ground level, near and upside down table under a ruined book.
At the back south of the cave, among some suitcases and ammunition boxes. Mountain Shadows campground. In a pool of green water near two skeletons, east from the ranger safehouse and north to northeast of Black Mountain. Sold by Julie Farkas at a discount, after providing her with enough supplies during the unmarked quest Friend of the Followers. Powder Ganger camp south. Ranger Station Foxtrot. On the table inside the tent, to the left of the Duck and Cover! In the tent to the northwest of the fire, on the floor with a Programmer's Digest and Milsurp Review.
Securitron de-construction plant. Sunstone Tower roof. Office room one level below the roof, in a Hard locked filing cabinet in the corner, together with a True Police Stories. On the counter, next to a Salesman Weekly near Clayton Ettienne. In the abandoned shack to the northwest, to the right of the shelves in the back. Zion fishing lodge. Zion Valley welcome booth. Z-9 Crotalus DNA preservation lab.
Bitter Springs recreation area. Two - One on bottom of the conveyor belt by the train station office. Another is found in the second to last building to the south, inside Boulder City ruins on the first floor, bottom of the stairs behind the chair.
In one of the tents underneath a bunk bed along with several other magazines, from the middle doors into the terminal building head north, it is the second tent on the left.
Crimson Caravan Company. Caravaneer barracks , on a desk. Laying on the left most bed in the safe house with an advanced radiation suit.
Lucky 38 cocktail lounge , in a Hard locked briefcase on an table in western outer ring. Nellis Boomer museum , on Pete 's bed. Powder Ganger camp west. To the southeast, down in a radioactive puddle with a doctor's bag and a box of Mentats. Follow the road south past the camp to the backward Corvega billboard on the left, turn left into a small ditch that leads right into the puddle. Just south of the map marker on the highway, in a blue and orange striped trailer, together with a Patriot's Cookbook , Milsurp Review and Future Weapons Today.
Executive suites , on a nightstand in the bedroom of Vera Keyes. Sierra Madre vault , in a garbage can. Zapp's Neon Signs , next to couch. Villa police station. X research facility. Two - One in the room opposite the entrance, inside the lab with the X gloves under a pre-War book next to the terminal.
Another under a pre-War book in the research area next to the desk to the right when entering this area. House Resort , on the second floor in the first room to the right on the right corridor, underneath the damaged shelf.
Concourse building , on the floor near a bench at the large center pylon. Casa Madrid Apartments. On the lobby table on top of a copy of Salesman Weekly , left upon entering. Prospector Saloon , given by Sunny Smiles.
Power plant 01 , found on a desk near a door labled " Hoover Dam offices ". Given by Cassandra Moore , when agreeing to assassinate Papa Khan , for use on a backdoor. Hopeville Missile Base. Near the east entrance , in the ruined building with the broken glasses.
It's in a box to the left of a cooler. In a house on the very corner of outer Vegas, towards Nellis Air Force Base , next to a sniper rifle with ammunition on a shelf near a door at the foot of the stairs. I'll shoot and my hear them say "What what that? Sometimes I may see the pip on the compass but I can't find them. I know to look up and look down but still When I'm trying to hide they often find me but then when I want them to, I'm out of luck.
In my experience, if you've checked all around, up, down, sideways, the npc may be glitched into a wall or in some interior that still connected to the world space. More than once Ive struggled then finally found an npc with bits poking through a wall.
Took some grenades then VATS to kill them. I have sneak maxed and all supporting perks, plus 9 agility. I wear mostly shadowed gear. I have had mobs walk right past me and ignore me while going for my companion so many times; even Dogmeat pulls their attention. A headshot to the back of the head will usually take down almost anything As for the Assaultrons, it gives you that slightly longer time before they see you they WILL see you, always to hit their combat inhibitor, which is an insta-kill.
Happy sniping everyone! For the ones that glitch totally into a building I am looking at you Hangmans Alley you can use your artillery to get them while they are still in the building. You also forgot the stealth field for power armor. I've got that and it's fantastic. Kneel down and you're invisible. But once you move the field collapses. I'm really enjoying your articles but would ask that you please add an appendum to this one discussing the power armor stealth field and the legendary gear that Scott mentioned above.
You list the Ultra-light mod, but not Muffle or Shadowed. Muffled makes it easier to move and not be detected more than Ultra-light, but you don't get the increase AP , and Shadowed provides more armor for when you do get detected.
Both of these mods are available earlier in the game which makes them more useful to know in my opinion. I think what gets folks is that light plays more of a role then it did in Skyrim sneaking. Using items that highlight npc's is also very useful Power armor helmet with npc highlighting makes all characters, friend or foe, even robots, glow red Berry mentats that make everything glow This stuff used at night makes it feel like you're practically cheating.
Go to your location of operation at night, pop some berry mentats, then sneak around and snipe or back stab. You just have to become a night owl. David Gardner. In my own experience a sneak hit should still apply during [Caution] as at this point you are still undetected. Swift magazine Improved reload speed, ammo capacity.
Stinging magazine Improved armor penetration, ammo capacity. Standard front sight ring Standard. Glow front sight ring Standard. Glow sights Standard. Reflex sight circle Better focus and sighted accuracy. Reflex sight dot Better focus and sighted accuracy. Short scope Improved magnification. Superior sighted accuracy. Medium scope Better magnification. Long scope Superior magnification.
Short night vision scope Night vision. Improved Magnification. Medium night vision scope Night vision. Better magnification. Long night vision scope Night vision. Superior magnification. Short recon scope Tracks targets. Improved magnification. Long recon scope Tracks targets. Superior magnification and sighted accuracy. Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Large bayonet Superior bash. Inferior range. Muzzle brake Improved per-shot recoil.
Suppressor Suppresses sound from firing. Improved per-shot recoil. Standard paint. Blood Eagles paint legacy. Dark Matter paint legacy. Jack O'lantern paint legacy. Judgment of Set paint legacy. Patriotic paint. This keyword is used on almost all unique weapons and armor and forces there to be no affixes attached to the name.
Weapons in Fallout Melee weapons. Ranged weapons. Categories Wild Appalachia weapons. Universal Conquest Wiki. For the consumable in Fallout: New Vegas , see Fixer. Standard receiver. Adhesive x1 Oil x2 Screw x1 Spring x1 Steel x6. Automatic receiver. Calibrated receiver. Hair trigger receiver. Adhesive x3 Aluminum x5 Gear x2 Oil x7 Screw x4.
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